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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UCookOnTheFlyServer
A key/value pair for storing Pollables in a priority queue, keyed by next call time.
| Name | FPollableQueueKey |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h |
| Include Path | #include "CookOnTheSide/CookOnTheFlyServer.h" |
Syntax
struct FPollableQueueKey
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| CookOnTheSide/CookOnTheFlyServer.h | |||
FPollableQueueKey
(
FPollable* InPollable |
CookOnTheSide/CookOnTheFlyServer.h | ||
FPollableQueueKey
(
const TRefCountPtr< FPollable >& InPollable |
CookOnTheSide/CookOnTheFlyServer.h | ||
FPollableQueueKey
(
TRefCountPtr< FPollable >&& InPollable |
CookOnTheSide/CookOnTheFlyServer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NextTimeSeconds | double | Time when the pollable be next called, if the cooker is not idle. | CookOnTheSide/CookOnTheFlyServer.h | |
| Pollable | TRefCountPtr< FPollable > | CookOnTheSide/CookOnTheFlyServer.h |