Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UCookOnTheFlyServer
| Name | FCookOnTheFlyStartupOptions |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h |
| Include Path | #include "CookOnTheSide/CookOnTheFlyServer.h" |
Syntax
struct FCookOnTheFlyStartupOptions
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| AnyPort | int32 | CookOnTheSide/CookOnTheFlyServer.h | |
| DefaultPort | int32 | CookOnTheSide/CookOnTheFlyServer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPlatformProtocol | bool | Whether the network file server should use a platform-specific communication protocol instead of TCP (used when bZenStore == false) | CookOnTheSide/CookOnTheFlyServer.h | |
| bZenStore | bool | Whether to save the cooked output to the Zen storage server. | CookOnTheSide/CookOnTheFlyServer.h | |
| Port | int32 | What port the network file server or the I/O store connection server should bind to | CookOnTheSide/CookOnTheFlyServer.h | |
| TargetPlatforms | TArray< ITargetPlatform * > | Target platforms | CookOnTheSide/CookOnTheFlyServer.h |