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| Name | UCookGlobalShadersCommandlet |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/CookGlobalShadersCommandlet.h |
| Include Path | #include "Commandlets/CookGlobalShadersCommandlet.h" |
Syntax
UCLASS (Config=Editor)
class UCookGlobalShadersCommandlet : public UCommandlet
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCommandlet → UCookGlobalShadersCommandlet
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCopyToStaged | bool | Commandlets/CookGlobalShadersCommandlet.h | ||
| bDeployToDevice | bool | All the derived info from command line parameters. | Commandlets/CookGlobalShadersCommandlet.h | |
| bExecuteReload | bool | Commandlets/CookGlobalShadersCommandlet.h | ||
| DeployFolder | FString | Commandlets/CookGlobalShadersCommandlet.h | ||
| DeviceHelper | UCookGlobalShadersDeviceHelperBase * | Commandlets/CookGlobalShadersCommandlet.h | ||
| PlatformName | FString | Commandlets/CookGlobalShadersCommandlet.h | ||
| ShaderFormats | TArray< FName > | Commandlets/CookGlobalShadersCommandlet.h | ||
| TargetDevice | ITargetDevicePtr | Commandlets/CookGlobalShadersCommandlet.h | ||
| TargetPlatform | ITargetPlatform * | Commandlets/CookGlobalShadersCommandlet.h |