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API > API/Editor > API/Editor/UnrealEd
| Name | UCookCommandlet |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/CookCommandlet.h |
| Include Path | #include "Commandlets/CookCommandlet.h" |
Syntax
UCLASS (Config=Editor)
class UCookCommandlet : public UCommandlet
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCommandlet → UCookCommandlet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCookCommandlet
(
const FObjectInitializer& ObjectInitializer |
Commandlets/CookCommandlet.h |
Functions
Public
Overridden from UCommandlet
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Main
(
const FString& CmdLineParams |
Commandlets/CookCommandlet.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ConditionalCollectGarbage
(
uint32 TickResults, |
Collect garbage if the cooker's TickResults requested it | Commandlets/CookCommandlet.h | |
bool CookAsCookWorker() |
Commandlets/CookCommandlet.h | ||
bool CookByTheBook
(
const TArray< ITargetPlatform* >& Platforms |
Cooks for specified targets | Commandlets/CookCommandlet.h | |
bool CookOnTheFly
(
FGuid InstanceId, |
Cook on the fly routing for the commandlet | Commandlets/CookCommandlet.h |