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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UCompileAllBlueprintsCommandlet
Description
Handles parsing out all the different files to allow from a file. These files will not be built. @Param ListFilePath the filepath to parse an allow list from
| Name | ParseAllowList |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h |
| Include Path | #include "Commandlets/CompileAllBlueprintsCommandlet.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/CompileAllBlueprintsCommandlet.cpp |
virtual void ParseAllowList
(
const FString & ListFilePath
)