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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UChunkDependencyInfo
Description
Will create a dependency tree starting with RootTreeNode. If HighestChunk is == 0 it will only add dependencies on 0 for chunks already in the dependencies list
| Name | BuildChunkDependencyGraph |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Commandlets/ChunkDependencyInfo.h |
| Include Path | #include "Commandlets/ChunkDependencyInfo.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/ChunkDependencyInfo.cpp |
const FChunkDependencyTreeNode * BuildChunkDependencyGraph
(
int32 HighestChunk
)