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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UBrowseToAssetOverrideSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RegisterBrowseToAssetOverrideForClass
(
FBrowseToAssetOverrideDelegate&& Callback |
Subsystems/BrowseToAssetOverrideSubsystem.h | ||
void RegisterBrowseToAssetOverrideForClass
(
const FTopLevelAssetPath& Class, |
Register a per-class override for the "browse to asset" resolution. | Subsystems/BrowseToAssetOverrideSubsystem.h |
RegisterBrowseToAssetOverrideForClass(FBrowseToAssetOverrideDelegate &&)
| Name | RegisterBrowseToAssetOverrideForClass |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/BrowseToAssetOverrideSubsystem.h |
| Include Path | #include "Subsystems/BrowseToAssetOverrideSubsystem.h" |
template<typename ClassType>
void RegisterBrowseToAssetOverrideForClass
(
FBrowseToAssetOverrideDelegate && Callback
)
RegisterBrowseToAssetOverrideForClass(const FTopLevelAssetPath &, FBrowseToAssetOverrideDelegate &&)
Description
Register a per-class override for the "browse to asset" resolution.
Callback should return a package name, or None if there is no override.
| Name | RegisterBrowseToAssetOverrideForClass |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/BrowseToAssetOverrideSubsystem.h |
| Include Path | #include "Subsystems/BrowseToAssetOverrideSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/BrowseToAssetOverrideSubsystem.cpp |
void RegisterBrowseToAssetOverrideForClass
(
const FTopLevelAssetPath & Class,
FBrowseToAssetOverrideDelegate && Callback
)