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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UBaseWidgetBlueprint
- UObject::PostLoad()
- UBlueprint::PostLoad()
- UBaseWidgetBlueprint::PostLoad()
- UWidgetBlueprint::PostLoad()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/BaseWidgetBlueprint.h |
| Include | #include "BaseWidgetBlueprint.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/BaseWidgetBlueprint.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.