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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UBaseLegacyWidgetEdMode
Description
If you need to do any initialization in your mode, be sure to still call through to this function. It creates the WidgetHelper and hooks up the mode manager pointer for you.
Virtual Inheritance
- UEdMode::Initialize → UBaseLegacyWidgetEdMode::Initialize
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Tools/LegacyEdModeWidgetHelpers.h |
| Include Path | #include "Tools/LegacyEdModeWidgetHelpers.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Tools/LegacyEdModeWidgetHelpers.cpp |
virtual void Initialize()