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API > API/Editor > API/Editor/UnrealEd
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAutomatedAssetImportData
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AutomatedAssetImportData.h |
| Include | #include "AutomatedAssetImportData.h" |
Syntax
class UAutomatedAssetImportData : public UObject
Remarks
Contains data for a group of assets to import
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bReplaceExisting | Whether or not to replace existing assets | |
| bool | bSkipReadOnly | Whether or not to skip importing over read only assets that could not be checked out | |
| FString | DestinationPath | Content path in the projects content directory where assets will be imported | |
| TObjectPtr< UFactory > | Factory | Pointer to the factory currently being used | |
| FString | FactoryName | Name of the factory to use when importing these assets. | |
| TArray< FString > | Filenames | Filenames to import | |
| FString | GroupName | Display name of the group. This is for logging purposes only. | |
| TSharedPtr< FJsonObject > | ImportGroupJsonData | Json data to be read when importing this group | |
| FString | LevelToLoad | Full path to level to load before importing this group (only matters if importing assets into a level) |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FString | |||
| void | Initialize
(
TSharedPtr< FJsonObject > InImportGroupJsonData |
Initalizes the group | |
| bool | IsValid () |