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Unreal Engine C++ API Reference > Editor > UnrealEd
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAutomatedAssetImportData
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/AutomatedAssetImportData.h |
Include | #include "AutomatedAssetImportData.h" |
Syntax
class UAutomatedAssetImportData : public UObject
Remarks
Contains data for a group of assets to import
Variables
Type | Name | Description | |
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bool | bReplaceExisting | Whether or not to replace existing assets |
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bool | bSkipReadOnly | Whether or not to skip importing over read only assets that could not be checked out |
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FString | DestinationPath | Content path in the projects content directory where assets will be imported |
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TObjectPtr< UFactory > | Factory | Pointer to the factory currently being used |
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FString | FactoryName | Name of the factory to use when importing these assets. |
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TArray< FString > | Filenames | Filenames to import |
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FString | GroupName | Display name of the group. This is for logging purposes only. |
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TSharedPtr< FJsonObject > | ImportGroupJsonData | Json data to be read when importing this group |
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FString | LevelToLoad | Full path to level to load before importing this group (only matters if importing assets into a level) |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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FString | ||
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void | Initialize
(
TSharedPtr< FJsonObject > InImportGroupJsonData |
Initalizes the group |
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bool | IsValid () |