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API > API/Editor > API/Editor/UnrealEd
| Name | UAssetRegUtilCommandlet |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h |
| Include Path | #include "Commandlets/AssetRegUtilCommandlet.h" |
Syntax
UCLASS (Config=Editor)
class UAssetRegUtilCommandlet : public UCommandlet
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCommandlet → UAssetRegUtilCommandlet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAssetRegUtilCommandlet
(
const FObjectInitializer& ObjectInitializer |
Commandlets/AssetRegUtilCommandlet.h |
Functions
Public
Overridden from UCommandlet
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Main
(
const FString& CmdLineParams |
Commandlets/AssetRegUtilCommandlet.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Commandlets/AssetRegUtilCommandlet.h | |||
| Generate a new FOO which only takes partial update from new FOO files with input of an old FOO file and a new FOO file. | Commandlets/AssetRegUtilCommandlet.h | ||
| Commandlets/AssetRegUtilCommandlet.h | |||
void RecursivelyGrabDependencies
(
TArray< FSortableDependencyEntry >& OutSortableDependencies, |
Commandlets/AssetRegUtilCommandlet.h | ||
| Commandlets/AssetRegUtilCommandlet.h |