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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UAssetImportTask
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AssetImportTask.h |
| Include | #include "AssetImportTask.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/AssetImportTask.cpp |
UFUNCTION (BlueprintCallable, Category="Asset Import Task")
bool IsAsyncImportComplete() const
Remarks
Query whether this asynchronous import task is complete, and the results are ready to read. This will always return true in the case of a blocking import.