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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UAssetEditorSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SaveOpenAssetEditors
(
const bool bOnShutdown |
Saves a list of open asset editors so they can be restored on editor restart. | Subsystems/AssetEditorSubsystem.h | |
void SaveOpenAssetEditors
(
const bool bOnShutdown, |
Saves a list of open asset editors so they can be restored on editor restart. | Subsystems/AssetEditorSubsystem.h |
SaveOpenAssetEditors(const bool)
Description
Saves a list of open asset editors so they can be restored on editor restart.
| Name | SaveOpenAssetEditors |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h |
| Include Path | #include "Subsystems/AssetEditorSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/AssetEditorSubsystem.cpp |
void SaveOpenAssetEditors
(
const bool bOnShutdown
)
Parameters
| Name | Remarks |
|---|---|
| bOnShutdown | If true, this is handled as if the engine is shutting down right now. |
SaveOpenAssetEditors(const bool, const bool)
Description
Saves a list of open asset editors so they can be restored on editor restart.
| Name | SaveOpenAssetEditors |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h |
| Include Path | #include "Subsystems/AssetEditorSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/AssetEditorSubsystem.cpp |
void SaveOpenAssetEditors
(
const bool bOnShutdown,
const bool bCancelIfDebugger
)
Parameters
| Name | Remarks |
|---|---|
| bOnShutdown | If true, this is handled as if the engine is shutting down right now. |
| bCancelIfDebugger | If true, don't save a list of assets to restore if we are running under a debugger. |