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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UAssetEditorSubsystem
Description
These functions are used by the Asset Editor Toolkit to query the method in which the given assets are being opened These are only valid when the asset is in the process of being opened, i.e while we are in OpenEditorForAsset. After which, you should query the asset editor itself to get the open method
| Name | GetAssetBeingOpenedMethod |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h |
| Include Path | #include "Subsystems/AssetEditorSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/AssetEditorSubsystem.cpp |
TOptional < EAssetOpenMethod > GetAssetBeingOpenedMethod
(
TObjectPtr < UObject > Asset
)