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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UAssetEditorSubsystem
Utility struct for assets book keeping. We'll index assets using the raw pointer, as it should be possible to clear an entry after an asset has been garbage collected but any access to the UObject should go through the weak object pointer.
| Name | FAssetEntry |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h |
| Include Path | #include "Subsystems/AssetEditorSubsystem.h" |
Syntax
struct FAssetEntry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAssetEntry
(
UObject* InRawPtr |
Implicit constructor. | Subsystems/AssetEditorSubsystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObjectPtr | FWeakObjectPtr | Subsystems/AssetEditorSubsystem.h | ||
| RawPtr | UObject * | Subsystems/AssetEditorSubsystem.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FAssetEntry& Other |
Subsystems/AssetEditorSubsystem.h |