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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UAssetEditorSubsystem
Event called specifically when an external system requests an asset editor to be closed (e.g by calling CloseAllAssetEditors()) If you want an event that is called anytime an asset is removed from an editor (which may or may not close the editor) - use OnAssetClosedInEditor()
| Name | FAssetEditorRequestCloseEvent |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h |
| Include Path | #include "Subsystems/AssetEditorSubsystem.h" |
Syntax
class FAssetEditorRequestCloseEvent : public TBaseMulticastDelegate_TwoParams< void, UObject *, EAssetEditorCloseReason >
Inheritance Hierarchy
- TBaseMulticastDelegate_TwoParams< void, UObject *, EAssetEditorCloseReason > → UAssetEditorSubsystem::FAssetEditorRequestCloseEvent