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A configuration class used by the UAnimationBlueprint Editor to save editor settings across sessions.
| Name | UAnimationBlueprintEditorOptions |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Preferences/AnimationBlueprintEditorOptions.h |
| Include Path | #include "Preferences/AnimationBlueprintEditorOptions.h" |
Syntax
UCLASS (HideCategories=Object, Config=EditorPerProjectUserSettings, MinimalAPI)
class UAnimationBlueprintEditorOptions : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimationBlueprintEditorOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimationBlueprintEditorOptions
(
const FObjectInitializer& ObjectInitializer |
Preferences/AnimationBlueprintEditorOptions.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHideUnrelatedNodes | uint32 | If true, fade nodes which are not connected to the selected nodes | Preferences/AnimationBlueprintEditorOptions.h |
|