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API > API/Editor > API/Editor/UnrealEd
| Name | UAnimSequenceFactory |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/AnimSequenceFactory.h |
| Include Path | #include "Factories/AnimSequenceFactory.h" |
Syntax
UCLASS (HideCategories=Object, BlueprintType, MinimalAPI)
class UAnimSequenceFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UAnimSequenceFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimSequenceFactory
(
const FObjectInitializer& ObjectInitializer |
Factories/AnimSequenceFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PreviewSkeletalMesh | TObjectPtr< class USkeletalMesh > | The preview mesh to use with this animation | Factories/AnimSequenceFactory.h |
|
| TargetSkeleton | TObjectPtr< class USkeleton > | Factories/AnimSequenceFactory.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PickerWindow | TSharedPtr< SWindow > | Factories/AnimSequenceFactory.h |
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConfigureProperties () |
Opens a dialog to configure the factory properties. | Factories/AnimSequenceFactory.h | |
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | Factories/AnimSequenceFactory.h | |
virtual bool ShouldShowInNewMenu() |
Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew). | Factories/AnimSequenceFactory.h |