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Implements Editor settings for animation blueprints
| Name | UAnimBlueprintSettings |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Settings/AnimBlueprintSettings.h |
| Include Path | #include "Settings/AnimBlueprintSettings.h" |
Syntax
UCLASS (Config=EditorPerProjectUserSettings, MinimalAPI)
class UAnimBlueprintSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimBlueprintSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowAnimBlueprints | bool | Whether to allow using animation blueprints | Settings/AnimBlueprintSettings.h | |
| bAllowDelegates | bool | Whether to allow delegates to be created/displayed in animation blueprints | Settings/AnimBlueprintSettings.h | |
| bAllowEventGraphs | bool | Whether to allow event graphs to be created/displayed in animation blueprints | Settings/AnimBlueprintSettings.h | |
| bAllowMacros | bool | Whether to allow macros to be created/displayed in animation blueprints | Settings/AnimBlueprintSettings.h | |
| bAllowPoseWatches | bool | Whether to allow pose watches to be created/displayed in animation blueprints | Settings/AnimBlueprintSettings.h | |
| BaseFunctionOverrideAllowList | TArray< FName > | The set of allowed base functions if restricted | Settings/AnimBlueprintSettings.h | |
| bPerformValidation | bool | Whether or not anim blueprint should perform allow-list validation | Settings/AnimBlueprintSettings.h | |
| bRestrictBaseFunctionOverrides | bool | Whether to allow restrict which base function overrides can created/displayed in animation blueprints | Settings/AnimBlueprintSettings.h | |
| bSupportInputEventsForBackwardsCompatibility | bool | Whether to allow input events to be created/displayed in animation blueprints. | Settings/AnimBlueprintSettings.h |
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