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| Name | UAnimBlueprintFactory |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/AnimBlueprintFactory.h |
| Include Path | #include "Factories/AnimBlueprintFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UAnimBlueprintFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UAnimBlueprintFactory
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimBlueprintFactory
(
const FObjectInitializer& ObjectInitializer |
Factories/AnimBlueprintFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlueprintType | TEnumAsByte< EBlueprintType > | The type of blueprint that will be created. | Factories/AnimBlueprintFactory.h |
|
| bTemplate | bool | Whether the created blueprint should be a template with no target skeleton. | Factories/AnimBlueprintFactory.h |
|
| ParentClass | TSubclassOf< class UAnimInstance > | The parent class of the created blueprint. | Factories/AnimBlueprintFactory.h |
|
| PreviewSkeletalMesh | TObjectPtr< class USkeletalMesh > | The preview mesh to use with this animation blueprint. | Factories/AnimBlueprintFactory.h |
|
| TargetSkeleton | TObjectPtr< class USkeleton > | The kind of skeleton that animation graphs compiled from the blueprint will animate. | Factories/AnimBlueprintFactory.h |
|
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConfigureProperties () |
Opens a dialog to configure the factory properties. | Factories/AnimBlueprintFactory.h | |
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | Factories/AnimBlueprintFactory.h | |
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | Factories/AnimBlueprintFactory.h | |
virtual FText GetDisplayName() |
Returns the name of the factory for menus | Factories/AnimBlueprintFactory.h |