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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UActorGroupingUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ActorGroupingUtils.h |
| Include | #include "ActorGroupingUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/ActorGroupingUtils.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Actor Grouping")
virtual void RemoveSelectedFromGroup()
Remarks
Removes any groups or actors in the current selection from their immediate parent. If all actors/subgroups are removed, the parent group will be destroyed.