Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > UActorGroupingUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/ActorGroupingUtils.h |
Include | #include "ActorGroupingUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/ActorGroupingUtils.cpp |
virtual void RemoveSelectedFromGroup&40;&41;
Remarks
Removes any groups or actors in the current selection from their immediate parent. If all actors/subgroups are removed, the parent group will be destroyed.