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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UActorGroupingUtils
Type
typedef TBaseDelegate_OneParam< bool, const TArray < AActor * > & > FCanGroupActors
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ActorGroupingUtils.h |
| Include | #include "ActorGroupingUtils.h" |
Remarks
External delegates that are run to check if a set of actors can be grouped together