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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UActorGroupingUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ActorGroupingUtils.h |
| Include | #include "ActorGroupingUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/ActorGroupingUtils.cpp |
void AddCanGroupActorsDelegate
(
const FName & Owner,
const FCanGroupActors & InGroupActorsDelegate
)
Remarks
Add a filter that is checked to see if a set of actors can be grouped together