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| Name | UActorFactorySkeletalMesh |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactorySkeletalMesh.h |
| Include Path | #include "ActorFactories/ActorFactorySkeletalMesh.h" |
Syntax
UCLASS (MinimalAPI, Config=Editor)
class UActorFactorySkeletalMesh : public UActorFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorFactory → UActorFactorySkeletalMesh
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UActorFactorySkeletalMesh
(
const FObjectInitializer& ObjectInitializer |
ActorFactories/ActorFactorySkeletalMesh.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| GetSkeletalMeshDelegates | TMap< UClass *, FGetSkeletalMeshFromAssetDelegate > | ActorFactories/ActorFactorySkeletalMesh.h | |
| PostSkeletalMeshActorSpawnedDelegates | TMap< UClass *, FPostSkeletalMeshActorSpawnedDelegate > | ActorFactories/ActorFactorySkeletalMesh.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual USkeletalMesh * GetSkeletalMeshFromAsset
(
UObject* Asset |
ActorFactories/ActorFactorySkeletalMesh.h |
Overridden from UActorFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FQuat AlignObjectToSurfaceNormal
(
const FVector& InSurfaceNormal, |
Return a quaternion which aligns this actor type to the specified surface normal | ActorFactories/ActorFactorySkeletalMesh.h | |
virtual bool CanCreateActorFrom
(
const FAssetData& AssetData, |
ActorFactories/ActorFactorySkeletalMesh.h | ||
| Subclasses may implement this to modify the actor after it has been spawned | ActorFactories/ActorFactorySkeletalMesh.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void RegisterDelegatesForAssetClass
(
UClass* InAssetClass, |
Adds support for customizing the actor spawning given a set of delegates. | ActorFactories/ActorFactorySkeletalMesh.h | |
static void UnregisterDelegatesForAssetClass
(
UClass* InAssetClass |
Removes the registered customization for actor spawning | ActorFactories/ActorFactorySkeletalMesh.h |