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| Name | UActorFactoryPointLight |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryPointLight.h |
| Include Path | #include "ActorFactories/ActorFactoryPointLight.h" |
Syntax
UCLASS (MinimalAPI, Config=Editor, CollapseCategories, HideCategories=Object)
class UActorFactoryPointLight : public UActorFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorFactory → UActorFactoryPointLight
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UActorFactoryPointLight
(
const FObjectInitializer& ObjectInitializer |
ActorFactories/ActorFactoryPointLight.h |
Functions
Public
Protected
Overridden from UActorFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Subclasses may implement this to modify the actor after it has been spawned | ActorFactories/ActorFactoryPointLight.h |