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API > API/Editor > API/Editor/UnrealEd
| Name | UActorFactoryClass |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryClass.h |
| Include Path | #include "ActorFactories/ActorFactoryClass.h" |
Syntax
UCLASS (MinimalAPI, Config=Editor, CollapseCategories, HideCategories=Object)
class UActorFactoryClass : public UActorFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorFactory → UActorFactoryClass
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UActorFactoryClass
(
const FObjectInitializer& ObjectInitializer |
ActorFactories/ActorFactoryClass.h |
Functions
Public
Overridden from UActorFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanCreateActorFrom
(
const FAssetData& AssetData, |
ActorFactories/ActorFactoryClass.h | ||
virtual AActor * GetDefaultActor
(
const FAssetData& AssetData |
Initialize NewActorClass if necessary, and return default actor for that class. | ActorFactories/ActorFactoryClass.h | |
virtual bool PreSpawnActor
(
UObject* Asset, |
ActorFactories/ActorFactoryClass.h |
Protected
Overridden from UActorFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual AActor * SpawnActor
(
UObject* Asset, |
ActorFactories/ActorFactoryClass.h |