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| Name | UActorElementEditorSelectionInterface |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Elements/Actor/ActorElementEditorSelectionInterface.h |
| Include Path | #include "Elements/Actor/ActorElementEditorSelectionInterface.h" |
Syntax
UCLASS (MinimalAPI)
class UActorElementEditorSelectionInterface : public UActorElementSelectionInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorElementSelectionInterface → UActorElementEditorSelectionInterface
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< ITypedElementTransactedElement > CreateTransactedElementImpl() |
Elements/Actor/ActorElementEditorSelectionInterface.h | ||
virtual bool DeselectElement
(
const FTypedElementHandle& InElementHandle, |
Elements/Actor/ActorElementEditorSelectionInterface.h | ||
virtual bool IsElementSelected
(
const FTypedElementHandle& InElementHandle, |
Elements/Actor/ActorElementEditorSelectionInterface.h | ||
virtual bool SelectElement
(
const FTypedElementHandle& InElementHandle, |
Elements/Actor/ActorElementEditorSelectionInterface.h | ||
virtual bool ShouldPreventTransactions
(
const FTypedElementHandle& InElementHandle |
Elements/Actor/ActorElementEditorSelectionInterface.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsActorSelected
(
const AActor* InActor, |
Elements/Actor/ActorElementEditorSelectionInterface.h |