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API > API/Editor > API/Editor/UnrealEd
| Name | UActorEditorContextStateCollection |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ActorEditorContextState.h |
| Include Path | #include "ActorEditorContextState.h" |
Syntax
UCLASS (MinimalAPI)
class UActorEditorContextStateCollection : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorEditorContextStateCollection
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClientStates | TMap< TSubclassOf< UActorEditorContextClientState >, TObjectPtr< UActorEditorContextClientState > > | ActorEditorContextState.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddState
(
UActorEditorContextClientState* InState |
ActorEditorContextState.h | ||
const TState * GetState() |
ActorEditorContextState.h | ||
bool IsEmpty() |
ActorEditorContextState.h |