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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Tools > API/Editor/UnrealEd/Tools/UEdModeDefault
- UEdMode::UsesToolkits()
- UEdModeDefault::UsesToolkits()
- UAssetPlacementEdMode::UsesToolkits()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Tools/DefaultEdMode.h |
| Include | #include "Tools/DefaultEdMode.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Tools/DefaultEdMode.cpp |
virtual bool UsesToolkits&40;&41; const
Remarks
True if this mode uses a toolkit mode (eventually they all should)