Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Tools > API/Editor/UnrealEd/Tools/UEdModeDefault
- ILegacyEdModeWidgetInterface::UsesPropertyWidgets()
- UBaseLegacyWidgetEdMode::UsesPropertyWidgets()
- UEdModeDefault::UsesPropertyWidgets()
- UAssetPlacementEdMode::UsesPropertyWidgets()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Tools/DefaultEdMode.h |
| Include | #include "Tools/DefaultEdMode.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Tools/DefaultEdMode.cpp |
virtual bool UsesPropertyWidgets&40;&41; const
Remarks
Lets each mode selectively enable widgets for editing properties tagged with 'Show 3D Widget' metadata.