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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Tools > API/Editor/UnrealEd/Tools/UEdMode
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Tools/UEdMode.h |
| Include | #include "Tools/UEdMode.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Tools/UEdMode.cpp |
virtual bool ShouldToolStartBeAllowed
(
const FString & ToolIdentifier
) const
Remarks
Subclasses can override this to add additional checks on whether a tool should be allowed to start. By default the check disallows starting tools during play/simulate in editor.