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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Tools > API/Editor/UnrealEd/Tools/UEdMode
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Tools/UEdMode.h |
| Include | #include "Tools/UEdMode.h" |
virtual bool IsOperationSupportedForCurrentAsset
(
EAssetOperation InOperation
) const
Remarks
Check to see if this UEdMode wants to disallow operation on current asset true if operation is supported right now