Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Tools > API/Editor/UnrealEd/Tools/UEdMode
- UEdMode::GetPivotForOrbit()
- UScriptableToolsEditorMode::GetPivotForOrbit()
- UFractureEditorMode::GetPivotForOrbit()
- UModelingToolsEditorMode::GetPivotForOrbit()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Tools/UEdMode.h |
| Include | #include "Tools/UEdMode.h" |
virtual bool GetPivotForOrbit
&40;
FVector & OutPivot
&41; const
Remarks
Lets each mode/tool specify a pivot point around which the camera should orbit true if a custom pivot point was specified, false otherwise.
Parameters
| Name | Description |
|---|---|
| OutPivot | The custom pivot point returned by the mode/tool |