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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Tools > API/Editor/UnrealEd/Tools/UEdMode
- UEdMode::ComputeBoundingBoxForViewportFocus()
- UScriptableToolsEditorMode::ComputeBoundingBoxForViewportFocus()
- UFractureEditorMode::ComputeBoundingBoxForViewportFocus()
- UModelingToolsEditorMode::ComputeBoundingBoxForViewportFocus()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Tools/UEdMode.h |
| Include | #include "Tools/UEdMode.h" |
virtual bool ComputeBoundingBoxForViewportFocus
&40;
AActor &42; Actor,
UPrimitiveComponent &42; PrimitiveComponent,
FBox & InOutBox
&41; const
Remarks
Allows an editor mode to override the bounding box used to focus the viewport on a selection bool true if the mode overrides the box and populated InOutBox, false if it did not populate InOutBox
Parameters
| Name | Description |
|---|---|
| Actor | The selected actor that is being considered for focus |
| PrimitiveComponent | The component in the actor being considered for focus |
| InOutBox | The box that should be computed for the actor and component |