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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Tools > API/Editor/UnrealEd/Tools/UBaseLegacyWidgetEdMode
- ILegacyEdModeWidgetInterface::ShouldDrawWidget()
- UBaseLegacyWidgetEdMode::ShouldDrawWidget()
- UScriptableToolsEditorMode::ShouldDrawWidget()
- UAssetPlacementEdMode::ShouldDrawWidget()
- UModelingToolsEditorMode::ShouldDrawWidget()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Tools/LegacyEdModeWidgetHelpers.h |
| Include | #include "Tools/LegacyEdModeWidgetHelpers.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Tools/LegacyEdModeWidgetHelpers.cpp |
virtual bool ShouldDrawWidget&40;&41; const
Remarks
Lets the mode determine if it wants to draw the widget or not.