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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Tools > API/Editor/UnrealEd/Tools/TInteractiveToolCommands
- TCommands::RegisterCommands()
- TInteractiveToolCommands::RegisterCommands()
- FExampleCharacterFXEditorCommands::RegisterCommands()
- TBaseCharacterFXEditorCommands::RegisterCommands()
- FExampleCharacterFXEditorCommands::RegisterCommands()
- TBaseCharacterFXEditorCommands::RegisterCommands()
- FExampleCharacterFXEditorCommands::RegisterCommands()
- TBaseCharacterFXEditorCommands::RegisterCommands()
- FExampleCharacterFXEditorCommands::RegisterCommands()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Tools/InteractiveToolsCommands.h |
| Include | #include "Tools/InteractiveToolsCommands.h" |
virtual void RegisterCommands&40;&41;
Remarks
Initialize commands. Collects possible Actions from the available UInteractiveTools (provided by GetToolDefaultObjectList) and then registers a FUICommandInfo for each. This needs to be called in ::StartupModule for your EdMode Module