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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Tools
Inheritance Hierarchy
- FComponentTargetFactory
- FStaticMeshComponentTargetFactory
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Tools/EditorComponentSourceFactory.h |
| Include | #include "Tools/EditorComponentSourceFactory.h" |
Syntax
class FStaticMeshComponentTargetFactory : public FComponentTargetFactory
Variables
| Type | Name | Description | |
|---|---|---|---|
| EMeshLODIdentifier | CurrentEditingLOD | New FStaticMeshComponentTargets returned by Build() will be requested for this LOD |
Overridden from FComponentTargetFactory
| Type | Name | Description | |
|---|---|---|---|
| TUniquePtr< FPrimitiveComponentTarget > | Build
(
UPrimitiveComponent* PrimitiveComponent |
||
| bool | CanBuild
(
UActorComponent* Candidate |