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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Tools > API/Editor/UnrealEd/Tools/FStaticMeshComponentTarget
- FPrimitiveComponentTarget::IsValid()
- FStaticMeshComponentTarget::IsValid()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Tools/EditorComponentSourceFactory.h |
| Include | #include "Tools/EditorComponentSourceFactory.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Tools/EditorComponentSourceFactory.cpp |
virtual bool IsValid&40;&41; const
true if component target is still valid. May become invalid for various reasons (eg Component was deleted out from under us)