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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Tools > API/Editor/UnrealEd/Tools/FLegacyEdModeWidgetHelper
- FLegacyEdModeWidgetHelper::GetCustomInputCoordinateSystem()
- FDatabaseEdMode::GetCustomInputCoordinateSystem()
- FEdModeTexture::GetCustomInputCoordinateSystem()
- FIKRetargetDefaultMode::GetCustomInputCoordinateSystem()
- FIKRigEditMode::GetCustomInputCoordinateSystem()
- FContextualAnimEdMode::GetCustomInputCoordinateSystem()
- FEdModeGeometry::GetCustomInputCoordinateSystem()
- FAnimNodeEditMode::GetCustomInputCoordinateSystem()
- FIKRetargetEditPoseMode::GetCustomInputCoordinateSystem()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Tools/LegacyEdModeWidgetHelpers.h |
| Include | #include "Tools/LegacyEdModeWidgetHelpers.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Tools/LegacyEdModeWidgetHelpers.cpp |
virtual bool GetCustomInputCoordinateSystem
&40;
FMatrix & InMatrix,
void &42; InData
&41;