Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Tools > API/Editor/UnrealEd/Tools/FBaseAssetToolkit
- IToolkit::GetBaseToolkitName()
- FAssetEditorToolkit::GetBaseToolkitName()
- FBaseAssetToolkit::GetBaseToolkitName()
- FExampleCharacterFXEditorToolkit::GetBaseToolkitName()
- FUVEditorToolkit::GetBaseToolkitName()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Tools/BaseAssetToolkit.h |
| Include | #include "Tools/BaseAssetToolkit.h" |
virtual FText GetBaseToolkitName&40;&41; const
Remarks
Returns the localized name of this toolkit type (typically just "