Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Tools
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Tools/UEdMode.h |
| Include | #include "Tools/UEdMode.h" |
Syntax
enum EToolsContextScope
{
Editor,
EdMode,
Default,
}
Values
| Name | Description |
|---|---|
| Editor | Editor-wide Tools Scope |
| EdMode | Mode-Specific Tools Scope |
| Default | Default mode configured in UEdMode |
Remarks
EToolsContextScope is used to determine the visibility/lifetime of Tools for a ToolsContext. For example Tools at the EdMode scope level will only be available when that Mode is active, will be unregistered when that mode Exits, and so on.