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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Toolkits > API/Editor/UnrealEd/Toolkits/FSimpleAssetEditor
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/SimpleAssetEditor.h |
| Include | #include "Toolkits/SimpleAssetEditor.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/SimpleAssetEditor.cpp |
void InitEditor
&40;
const EToolkitMode::Type Mode,
const TSharedPtr< class IToolkitHost > & InitToolkitHost,
const TArray< UObject &42; > & ObjectsToEdit,
FGetDetailsViewObjects GetDetailsViewObjects
&41;
Remarks
Edits the specified asset object
Parameters
| Name | Description |
|---|---|
| Mode | Asset editing mode for this editor (standalone or world-centric) |
| InitToolkitHost | When Mode is WorldCentric, this is the level editor instance to spawn this editor within |
| ObjectsToEdit | The object to edit |
| GetDetailsViewObjects | If bound, a delegate to get the array of objects to use in the details view; uses ObjectsToEdit if not bound |