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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Toolkits > API/Editor/UnrealEd/Toolkits/FModeToolkit
- IToolkit::IsAssetEditor()
- FModeToolkit::IsAssetEditor()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h |
| Include | #include "Toolkits/BaseToolkit.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/BaseToolkit.cpp |
virtual bool IsAssetEditor&40;&41; const
Remarks
Returns true if this toolkit is used to edit assets (even if it's not necessarily editing one right now.)