Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Toolkits > API/Editor/UnrealEd/Toolkits/FModeToolkit > API/Editor/UnrealEd/Toolkits/FModeToolkit/Init
- FModeToolkit::Init()
- FStaticMeshEditorModelingToolkit::Init()
- FWidgetEditorToolPaletteToolkit::Init()
- FSampleToolsEditorModeToolkit::Init()
- FScriptableToolsEditorModeToolkit::Init()
- FBaseCharacterFXEditorModeToolkit::Init()
- FModelingToolsEditorModeToolkit::Init()
- FUVEditorModeToolkit::Init()
- FFractureEditorModeToolkit::Init()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h |
| Include | #include "Toolkits/BaseToolkit.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/BaseToolkit.cpp |
virtual void Init
&40;
const TSharedPtr< IToolkitHost > & InitToolkitHost,
TWeakObjectPtr< UEdMode > InOwningMode
&41;
Remarks
Initializes the mode toolkit