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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Toolkits > API/Editor/UnrealEd/Toolkits/FModeToolkit
- FModeToolkit::HasIntegratedToolPalettes()
- FBaseCharacterFXEditorModeToolkit::HasIntegratedToolPalettes()
- FScriptableToolsEditorModeToolkit::HasIntegratedToolPalettes()
- FUVEditorModeToolkit::HasIntegratedToolPalettes()
- FModelingToolsEditorModeToolkit::HasIntegratedToolPalettes()
- FFractureEditorModeToolkit::HasIntegratedToolPalettes()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h |
| Include | #include "Toolkits/BaseToolkit.h" |
virtual bool HasIntegratedToolPalettes&40;&41; const
Remarks
Integrated Tool Palettes show up in the same panel as their details