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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Toolkits > API/Editor/UnrealEd/Toolkits/FConsoleCommandExecutor
- IConsoleCommandExecutor::GetIterateExecutorHotKey()
- FConsoleCommandExecutor::GetIterateExecutorHotKey()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/FConsoleCommandExecutor.h |
| Include | #include "Toolkits/FConsoleCommandExecutor.h" |
virtual FInputChord GetIterateExecutorHotKey() const
Remarks
Returns the hotkey to switch to the next executor. This is usually the same hotkey as GetHotKey but with a modifier, such as "" turning into "Ctrl + ".