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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Toolkits > API/Editor/UnrealEd/Toolkits/FBaseToolkit
- IToolkit::ProcessCommandBindings()
- FBaseToolkit::ProcessCommandBindings()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h |
| Include | #include "Toolkits/BaseToolkit.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/BaseToolkit.cpp |
virtual bool ProcessCommandBindings
&40;
const FKeyEvent & InKeyEvent
&41; const
Remarks
Processes any UI commands which are activated by the specified event true if an action was processed
Parameters
| Name | Description |
|---|---|
| InKeyEvent | The event to check |