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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Toolkits > API/Editor/UnrealEd/Toolkits/FBaseToolkit
- IToolkit::GetToolkitContextFName()
- FBaseToolkit::GetToolkitContextFName()
- FRigVMEditor::GetToolkitContextFName()
- FWidgetBlueprintEditor::GetToolkitContextFName()
- FBlueprintEditor::GetToolkitContextFName()
- FRigVMEditor::GetToolkitContextFName()
- FWidgetBlueprintEditor::GetToolkitContextFName()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h |
| Include | #include "Toolkits/BaseToolkit.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/BaseToolkit.cpp |
virtual FName GetToolkitContextFName&40;&41; const
Remarks
Returns the invariant name of this toolkit type, used for establishing the context for help, documentation and tutorials